Meet Sam, she has always had dreams where she would end up blind. Until, she wakes up one day actually blind. All Sam has to go off of are her memories and sounds to navigate her home. Of course, Sam's memories might not be that good… Or, is there something more sinister at work…
Bedroom Only Currently. However, I already have other areas planned out, but first I want to get feedback on what people think before implementing them. And, no I won't tell you what they feature, that would just spoil it :P.
I cannot say what the minimum specs might be at this time, but I do know you will need a pretty good video card. Why? Because, it uses real time reflections and refraction, plus tons of post-render processing.
Update Notes 0.1.1
Decreased real time global illumination render size.
Baked as many objects as possible for lighting
VSync has been disabled. You should see an FPS increase.
Mirror reflections are now updated only when necessary, instead of every frame. Should see an FPS increase from this.
Added ability to toggle refraction in glass on or off via the 1 Key.
Added FPS counter which can be turned off via / key.
Fixed a bug wherein if the alarm event was the first thing, the alarm sound would not play properly.
Added a delay for new sounds to start for certain events. This allows the current event sound to finish before the new one starts.
Tested on Specs:
Intel i7 quad core 3.8ghz
Nvidia GTX 970
XBox Controller Supported
Oculus VR Supported
Probably will work on VIVE as well
Left stick to move
Right stick to look around
B button to enter memory mode - can only look around
A button to interact while not in memory mode
Keyboard & Mouse
WASD to move in non-memory mode
Mouse to look around
LMB to Interact
RMB to enter memory mode
/ Key to turn off fps counter at top
1 Key to toggle refraction in glass on or off *
F key to enter memory mode - can only look around
E key to interact while not in memory mode
ESC key to quit
*Turning off refraction will more than likely increase your FPS.