Meet Sam, she has always had dreams where she would end up blind. Until, she wakes up one day actually blind. All Sam has to go off of are her memories and sounds to navigate her home. Of course, Sam's memories might not be that good… Or, is there something more sinister at work…
Bedroom Only Currently. However, I already have other areas planned out, but first I want to get feedback on what people think before implementing them. And, no I won't tell you what they feature, that would just spoil it :P.
I cannot say what the minimum specs might be at this time, but I do know you will need a pretty good video card. Why? Because, it uses real time reflections and refraction, plus tons of post-render processing.
Update Notes 0.1.2
Added bounce lighting to the bathroom and bedroom.
Added sounds for secondary mirror event.
Use the 2 key to toggle Post Processing Effects on or off.
Made movement slower.
Increased number of footstep sounds.
Added respawn check in case you fall out of bounds.
Tested on Specs:
Intel i7 quad core 3.8ghz
Nvidia GTX 970
XBox Controller Supported
Oculus VR Supported
Left stick to move
Right stick to look around
B button to enter memory mode - can only look around
A button to interact while not in memory mode
Keyboard & Mouse
WASD to move in non-memory mode
Mouse to look around
LMB to Interact
RMB to enter memory mode
/ Key to turn off fps counter at top
1 Key to toggle refraction in glass on or off *
2 Key to toggle Post Processing Effects **
F key to enter memory mode - can only look around
E key to interact while not in memory mode
ESC key to quit
*Turning off refraction will more than likely increase your FPS.
**Turning off post processing effects will likely increase your FPS drastically.
***Spoilers / Walkthrough***
The order of the events are random. There are total of 8 events. Some events must be completed before others can begin.
Exit Door Event #1 - Nothing unusual is happening, lets try to get out of here!
Exit Door Event #2 - Can only be completed after all other events have been completed. You hear a latch unlock. Check the exit door.
Closet Door Event #1 - It begins to rain, and you need to get your jacket. Next event begins upon checking the door.
Closet Door Event #2 - Closet Door Event #1 must be completed and another event must be completed before this event can become active. You hear a latch unlock. Check the closet to grab your jacket.
Alarm Event - Check the red alarm clock to trigger the next event.
Mirror Event #1 - Giggling sounds can be heard by the mirror. Check the mirror to trigger the next event.
Mirror Event #2 - Giggling sounds can be heard again. Check the mirror once more.
Dripping Faucet Event - Head into the bathroom and turn off the faucet to trigger the next event.